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Decisive Maneuver

Decisive Maneuver

- Fast spells can be played at any time, but allow the opponent to respond.


- Remove a unit from combat. It can't attack or block for the rest of the round.

Stun an enemy. Give all allies +2|+0 this round.

"Any fool can throw overwhelming force at the enemy. It takes vision to conceal that force until the decisive moment." - Swain

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